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Magic Perfect Assistant

It has been a while since I have worked on this application. To be honest, I was blocked by a very stupid issue about ListView. Meanwhile, I did not play to Magic a lot. However, this spring Google announced Android Studio and I wanted to test this new IDE dedicated to Android. I have started to look into my issue about ListView which was a very stupid mistake and then I was able to let my imagination improve this application. In my opinion, I have reached my goal and even more! It is truly an assistant.

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Magic Perfect Assistant (WIP) – Android

      Magic The Gathering is a cards game I really like. Unfortunately, it requests some things we do not always have with us: a paper and a pen. This could be frustrating to remember how much life each player have, how much markers all of these creatures have, etc… (this application received a big update. Read this article)

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Pong-Out (c)

Some days ago, I was applying for a position at Black Lantern and the test was to create a game following a certain design within 3 days.

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Carbonado Engine (WIP)

Each time it was necessary to create a new game I have used two starting points: either starting from scratch either modifying an existing game which was still laborious. Now it is time to create a complete engine, game-specific independent. I have always tried to keep everything black-boxed and every components of the engine independents. However, at the end of the day, the gameplay of the game was not high-leveled enough and so the reuse of the engine was not obvious.

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Eurofighter (WIP)

No download link for now, screenshots available. This article is not yet ready, I keep writing it and to code the game.

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MissingLink (+ source)

MissingLink is the result of 10-members teamwork including 8 Norwegian artists and 2 French programmers (at the beginning we were 4 programmers but 2 of us left the project just before the start). Great experience to work like a team but it was not so easy.

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Green Power (GP2X) (+ source)

Time to go deep inside the memory management with C++.

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SkelKiller (+ source)

Skeleton + killer = SkelKiller!

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Java Client – Server

Nowadays, most of the games available out there include a multiplayer mode. It could be massive and persistent (MMOG) or not (just like FPS games), there are a lot of issues to fix in order to provide a comfortable game to play with.

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Meteorites

Probably the only one article I am going to write about animation programming.

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