Once we have learned and implemented some techniques, it is even better to merge them all in one scene. This is the aim of this article.
Another important part of a game, related to the graphics, are the shadows. It is a major shader to make a realistic game. Unfortunately, it is also a rather complex technique to be set up that asks so many resources.
Instead of creating complex meshes, it is possible « to mime » a shape, with a texture, thanks to the normal vector. This is the normal mapping.
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Such a great algorithm to create procedural smokes, fires, etc… Since the algorithm is available on the Internet, it is easy to implement, but still, the output may be impressive.
One of the most graphics problems of all games: Aliasing. And even if there is a lot of algorithms to get rid of this, they are all pretty heavy and usually, it is just deactivated. However, it is a great post-processing tool.
The first interesting scene I have achieved. Some lights, some shaders and here it is.
The first game I have ever made in my life.
This website is still under construction!
For now, all of the pages are published, the articles are still drafts.
There is a lot more coming, but if you have a sudden impulse to play with old-school shooters, it is possible to read my first article: Space Shooter.