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Showcase

Once we have learned and implemented some techniques, it is even better to merge them all in one scene. This is the aim of this article.

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Shadows

Another important part of a game, related to the graphics, are the shadows. It is a major shader to make a realistic game. Unfortunately, it is also a rather complex technique to be set up that asks so many resources.

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Normal Mapping

Instead of creating complex meshes, it is possible « to mime » a shape, with a texture, thanks to the normal vector. This is the normal mapping.
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Perlin Noise

Such a great algorithm to create procedural smokes, fires, etc… Since the algorithm is available on the Internet, it is easy to implement, but still, the output may be impressive.

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Anti-Aliasing

One of the most graphics problems of all games:  Aliasing. And even if there is a lot of algorithms to get rid of this, they are all pretty heavy and usually, it is just deactivated. However, it is a great post-processing tool.

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Environmental Effects

The first interesting scene I have achieved. Some lights, some shaders and here it is.

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Space Shooter (+ source)

Space Shooter's Logo

The first game I have ever made in my life.

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Welcome

This website is still under construction!

For now, all of the pages are published, the articles are still drafts.
There is a lot more coming, but if you have a sudden impulse to play with old-school shooters, it is possible to read my first article: Space Shooter.